Strategy and tower defence, tested by hand

We play the games ourselves before we write a single line, so what you read here comes from real sessions on real phones. Expect breakdowns of mechanics, control quirks, and the little things that make a game worth your evening. No filler, no hype. Big Bass Fishin — A laid-back fishing simulator that turns casting a line into a satisfying rhythm.

Read the review «Big Bass Fishin» →
Big Bass Fishin Simulation · 4.4★
144games tested
69articles written
2years running
0paid placements

Why us

We actually play

Every review comes from hours of hands-on sessions, not press kits or trailers. If we didn't finish it, we tell you where we stopped.

No paid placement

Nobody buys a spot in our catalogue. Ratings reflect what the editorial team genuinely thought.

Plain talk

We skip the marketing language and describe how a game feels to hold and to play, warts and all.

Big Bass Fishin
Simulation

A laid-back fishing simulator that turns casting a line into a satisfying rhythm.

★★★★☆ 4.4
Ironhold Legions
Strategy

A base-building strategy game where every wall you place matters.

★★★★☆ 4.3
Neon Apex Drift
Racing

An arcade racer built around long, controlled drifts through neon cities.

★★★★☆ 4.1
Ashvale Chronicles
RPG

A story-driven role-playing game with party building and turn-based fights.

★★★★★ 4.6
Skybound Relics
Adventure

An exploration adventure across floating islands full of hidden paths.

★★★★☆ 4.2
Tower of Embers
Puzzle

A tile-matching puzzle with a clever escalating difficulty curve.

★★★★☆ 3.9

Editor’s pick

Ironhold Legions
Strategy

Ironhold Legions

★★★★☆ 4.3

Ironhold Legions is a proper thinking game. You build up a fortress, manage a handful of resources, and send out squads while defending your own gates. The clever part is that map layout genuinely shapes your choices, so two players can reach the same objective in completely different ways.

  • Meaningful map and layout decisions
  • Readable, tactical combat
  • Session-friendly pacing
Read the review →

Latest articles

Articles →
How we judge a difficulty curve
March 11, 2026 · Lukas Bergmann

A fair challenge and a frustrating one look similar until you play carefully.

DesignGuideReview notes

What readers say

«A laid-back fishing simulator that turns casting a line into a satisfying rhythm.»

Marek · Big Bass Fishin

«A base-building strategy game where every wall you place matters.»

Anders · Ironhold Legions

«An arcade racer built around long, controlled drifts through neon cities.»

Wera · Neon Apex Drift

Questions & answers

How do you choose which games to review?

A game makes the cut when at least two of us have spent several days actually playing it. We favour titles with interesting mechanics or a control scheme worth talking about, across a mix of genres. Popularity alone doesn't earn a spot.

Do you get paid to write reviews?

No. Nobody pays for a place in our catalogue or a higher rating. Our write-ups reflect what the editorial team honestly thought after playing, even when that opinion is lukewarm.

Can I suggest a game for you to cover?

Absolutely, we read every suggestion that lands in our inbox. Send us the title and a line about why you like it, and if it fits what we cover we'll add it to the testing queue. For example, Big Bass Fishin came onto our radar through a reader tip.

Is there advertising on the site?

We keep the site light and don't run intrusive ads that get in the way of reading. If that ever changes we'll label it clearly. Our goal is for the reviews to stay the main thing on the page.